STUDENT CREATION PROCESS IN MAKING BASIC TWO-DIMENSIONAL ART AND DESIGN ASSIGNMENTS BY DIGITAL METHODS
DOI:
https://doi.org/10.24114/gr.v13i2.61119Keywords:
Creation, Basic Form, Two-DimensionalAbstract
Basic Two-Dimensional Art and Design is one of the mandatory courses taught at fine arts and design colleges, including at the Bandung Institute of Technology (ITB). This course aims to train student™ sensitivity to processing basic shapes or forms and technical skills in using traditional tools such as colored pencils and poster paints. However, with the developmnet of digital technology and since the Covid-19 pandemic, which required students at that time to carry out the learning process online, the majority of students switched to using graphic software in making assignments, especially in field composition tasks. Therefore, this study aims to explore the stages of students in making field composition assignments in a digital way and analyze the suitability of the results of the assignment with the achievements of this course. The research method used is participatory observation, where the author acts as a student assistant in the course, as well as conducting interviews with lecturers and three students who re-practice how to make field composition assignments. The results of the analysis revealed variations in visual complexity and design approaches between students who used conventional and digital methods. Students create field composition assignments using laptops and tablets whose creation process is carried out at their respective homes, not in the classroom. These findings provide insight into the adaptation of the fine arts education curriculum to digital technology, as well as highlight the importance of technology integration in art learning in response to the development of the times and the changing preferences of students towards creative tools and media.KEYWORDSCreation, Basic Form, Two-Dimensional AUTHORSNiken Larasati AyuningtyasNedina Sari REFERENCESBudiwirman, B., Syeilendra, S., Ramadhan, A., & Syafei, S. (2023). Seni Tradisional Dalam Seni Musik Modren: Analisis Berdasarkan Nilai Pendidikan. Gorga¯: Jurnal Seni Rupa, 12(1), 108-115. https://doi.org/10.24114/gr.v12i1.27135Dewi, N. K. (2023). Analisis Kemampuan Mendesain Poster Bertema Seni Budaya Ntb Pada Mahasiswa Calon Guru Sekolah Dasar. Gorga ¯: Jurnal Seni Rupa, 12(1), 84-90. https://doi.org/10.24114/gr.v12i1.43654Elpalina, S., Ambiyar, A., Agustina, A., & Azis, A. C. K. (2024). Implementasi Model Evaluasi Formatif-Sumatif Dalam Meningkatkan Pembelajaran Seni Budaya. Gorga : Jurnal Seni Rupa, 13(1), 1“8. https://doi.org/10.24114/gr.v13i01.55826Hendriyana, H. (2019). Rupa Dasar Nirmana Asas dan Prinsip Dasar Seni Visual. Penerbit Andi.Hendriyana, H. (2022). Rupa Dasar Nirmana Asas dan Prinsip Dasar Seni Visual. Penerbit Andi.Kembaren, Y. A., Kartono, G., & Mesra, M. (2020). Analisis Karya Poster Berdasarkan Unity, Layout, Tipografi, Dan Warna. Gorga¯: Jurnal Seni Rupa, 9(1), 121. https://doi.org/10.24114/gr.v9i1.18187Mubarat, & Ilhaq. (2021). Telaah Nirmana sebagai Proses Kreatif Dalam Dinamika Estetika Visual. Ekspresi Seni: Jurnal Ilmu Pengetahuan dan Karya Seni, 23(1), 125“139. http://journal.isi-padangpanjang.ac.id/index.php/Ekspresi/article/view/397Munawar, Z., Herdiana, Y., Suharya, Y., & Indah Putri, N. (2021). Pemanfaatan Teknologi Digital Di Masa Pandemi Covid-19. Tematik, 8(2), 160“175. https://doi.org/10.38204/tematik.v8i2.689Pratama, R. E., & Mulyati, S. (2020). Pembelajaran Daring dan Luring pada Masa Pandemi Covid-19. Gagasan Pendidikan Indonesia, 1(2), 49. https://doi.org/10.30870/gpi.v1i2.9405Sanyoto, S. E., & Widada, R. (2009). Nirmana: Dasar-Dasar Seni dan Desain. Jalasutra.Sugiyono. (2012). Metode Penelitian Kombinasi (Mixed Methods). Alfabeta.Sulistiya, M., Mu™afi, Z., Natasia, S. R., Herlina, H., & Yusuf, M. (2021). Penerapan Metode Think Aloud untuk Evaluasi Usability pada Website Dinas Pendidikan dan Kebudayaan Kota MNO. Jurnal Telematika, 16(1), 25“32.Supandi, M. B., & Azis, A. C. K. (2020). Peninjauan Poster dari Warna Dan Tipografi di SMK Multimedia Istiqlal. Gorga¯: Jurnal Seni Rupa, 9(2), 419. https://doi.org/10.24114/gr.v9i2.21236Tabrani, P. (2000). Proses Kreasi, Apresiasi, Belajar. Penerbit ITB.Tabrani, P. (2023). Potensi Manusia: Kreativitas (IV). ITB Press.Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Niken Larasati Ayuningtyas, Nedina Sari
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright
Authors published in this journal agree to the following terms:
- The copyright of each article is retained by the author (s).
- The author grants the journal the first publication rights with the work simultaneously licensed under the Creative Commons Attribution License, allowing others to share the work with an acknowledgment of authorship and the initial publication in this journal.
- Authors may enter into separate additional contractual agreements for the non-exclusive distribution of published journal versions of the work (for example, posting them to institutional repositories or publishing them in a book), with acknowledgment of their initial publication in this journal.
- Authors are permitted and encouraged to post their work online (For example in the Institutional Repository or on their website) before and during the submission process, as this can lead to productive exchanges, as well as earlier and larger citations of published work.
- Articles and all related material published are distributed under a Creative Commons Attribution-ShareAlike 4.0 International License.
License
Gorga : Jurnal Seni Rupa is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.