PERANCANGAN ILUSTRASI CERITA RAKYAT ANGGUN NAN TONGGA MELALUI MEDIA E-BOOK
DOI:
https://doi.org/10.24114/gr.v8i1.12998Abstract
AbstrakPerancangan ini bertujuan untuk menyajikan kembali cerita rakyat Anggun Nan Tongga sehingga dapat memperkenalkan dan meningkatkan daya tarik remaja terhadap cerita rakyat Indonesia tersebut. Anggun Nan Tongga merupakan seorang pemuda yang berupaya menjaga harga diri keluarganya, namun dalam upayanya tersebut Anggun Nan Tongga hehilangan kepercayaan dari kekasihnya Putri Gondan Gandoriah. Proses perancangan diawali dengan pengumpulan data melalui observasi, studi pustaka, wawancara, dan kuesioner selanjutnya menentukan konsep visual, perancangan karakter, sinopsis, premis, plot, storyline, storyboard, pewarnaan digital, me-layout dan pengaplikasian. Hasil yang dicapai adalah menghadirkan ilustrasi dalam bentuk karya visual ilustrasi dengan target audiens remaja berusia 13-18 tahun. Dengan adanya e-book ilustrasi Anggun Nan Tongga diharapkan cerita rakyat ini mudah dijangkau oleh remaja yang saat ini dekat dengan penggunaan internet. Serta elemen-elemen grafis seperti ilustrasi, layout, warna, tipografi/teks menjadi unsur penting dalam merancang ilustrasi cerita rakyat ini sehingga dapat menarik perhatian remaja.Kata Kunci: anggun dan tongga, e-book, ilustrasi.AbstractThis design aims to present back Anggun Nan Tongga folklore so that it can introduce and enhance the appeal of adolescent to the story of the people of Indonesia. Anggun Nan Tongga is a young man who seeks to maintain the dignity of his family, but in the effort Anggun Nan Tongga losing the trust of Princess Gondan Gandoriah lover. The design process begins with data collection through observation, interview, literature study, and further questionnaire determines visual concepts, character design, synopsis, premise, plot, storyline, storyboard, digital coloring, layout and application. The result is illustration in visual illustration with target audience of 13-18 year old teenager. With the e-book illustration Anggun Nan Tongga expected this folklore easy to reach by adolescents who are currently close to the use of the internet. As well as graphic elements such like illustrations, layouts, colors, typography / text become an important element in designing this folklore illustration so as to attract the attention of adolescents. Keywords: anggun dan tongga, e-book, ilustrasi.Downloads
Published
2019-07-02
How to Cite
Husna, A., Sudiani, Y., & Ariesta, O. (2019). PERANCANGAN ILUSTRASI CERITA RAKYAT ANGGUN NAN TONGGA MELALUI MEDIA E-BOOK. Gorga : Jurnal Seni Rupa, 8(1), 175–181. https://doi.org/10.24114/gr.v8i1.12998
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Gorga : Jurnal Seni Rupa
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Copyright (c) 2019 Assaidatul Husna, Yoni Sudiani, Olvyanda Ariesta
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Gorga : Jurnal Seni Rupa is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.