Workshop on Making Edpuzzle-Based Teaching Material Videos
DOI:
https://doi.org/10.24114/jcrs.v7i2.44439Keywords:
Edpuzzle, , Efektif, Pelatihan, WorkshopAbstract
There is a change in how teachers teach and students learn, which was initially done face-to-face at school, but now can be done online. The use of interactive learning media still needs to be improved due to the need for mastery of technology owned by teachers. Many teachers still need to understand practical learning applications for teachers and students. Students become less interested in participating in distance learning activities due to the limited use of various applications. So PKM activities were held as training workshops for making Edpuzzle-based teaching materials. The workshop was held for four days and involved 236 participants from various regions in Indonesia, such as Samarinda, Pekanbaru, and several areas in West Java. The activity method is divided into three steps: 1) preparation, 2) implementation, and 3) evaluation. Evaluation results based on questionnaire data show that 71% of teachers are assisted in monitoring student learning progress, and teachers can implement their work into learning.References
Achmad, N., Ganiati, M., & Kur™aeni, D. N. (2021). Implementasi Edpuzzle dalam Meningkatkan Minat Belajar Peserta Didik Pada Era New Normal. UJMES (Uninus Journal of Mathematics Education and Science), 6(2), 46“51.
Andrian Hesti. (2022). Pengaruh Penggunaan Media Pembelajaran Interaktif Berbasis Edpuzzle Terhadap Hasil Belajar Siswa Mata Pelajaran Bahasa Indonesia Di SMP Negeri 1 Sungguminasa.
Berusia, T. (2020). Jurnal Pemberdayaan Masyarakat Universitas Al Azhar Indonesia Website. Jurnal Pemberdayaan Masyarakat Universitas Al Azhar Indonesia, 2(1).
Charismiadji, I. (2020). Mengelola Pembelajaran Daring yang Efektif. Retrieved from https://news.detik.com/kolom/d-4960969/mengelola-pembelajaran-daring-yang-efektif
Dewi, E. G. A., Paramitha, A. I. I., Putri, I. G. A. P. D., & Januar, F. D. N. Q. (2022). Pemanfaatan Platform Edpuzzle dalam Pembelajaran Matematika. I-Com: Indonesian Community Journal, 2(2), 113-122.
Dewi, E. G. A., & Putri, I. G. A. P. D. (2021). Pelatihan Pengelolaan Kelas Daring Berbasis Aplikasi Google Classroom dan Edpuzzle di SMP PGRI 5 Denpasar Bali. Jurnal Pengabdian UNDIKMA, 2(2), 203“210.
Hakim, L. (2020). Pemilihan Platform Media Pembelajaran Online Pada Masa New Normal. Justek: Jurnal Sains Dan Teknologi, 3 (2), 27.
Hasanah, H. (2017). Pembelajaran Mind Mapping Dalam Meningkatkan Motivasi Dan Kemampuan Koneksi Matematis Siswa. Pasundan Journal of Mathematics Education Jurnal Pendidikan Matematika, 7(1), 20“30.
http://edpuzzle.com/
Ningrum, E. (2016). Pengembangan sumber daya manusia bidang pendidikan. Jurnal Geografi Gea, 9(1).
Qadriani, N. L., Hartati, S., & Dewi, A. (2021). Pemanfaatan Youtube dan Edpuzzle sebagai Media Pembelajaran Daring Berbasis Video Interaktif. Jurnal Pemberdayaan Masyarakat Universitas Al Azhar Indonesia p-ISSN, 2655, 6227.
Saluza, I., Sartika, D., Sari, I. P., & Yulius, Y. (2022). Workshop Pembuatan Video Pembelajaran Interaktif Menggunakan Microsoft Powerpoint Dan Editing Menggunakan Video Editor. Dinamisia: Jurnal Pengabdian Kepada Masyarakat, 6(6), 1578“1584.
Sarie, F. N. (2020). Optimalisasi Pembelajaran Daring Masa Pandemi Covid-19 Melalui Aplikasi Edmodo Bagi Siswa Sekolah Dasar. Tunas Nusantara, 2(2), 249“254.
Silverajah, G. (n.d.). S, V.(2018). The Use Edpuzzle to Support Low Archiever™s Development of Self-Regulated Learning and their Learning of Chemistry. Proceedings of Education Technology and Computers, 18(4).
Silverajah, V. S. G., & Govindaraj, A. (2018). The us of Edpuzzle to support low-achiever™s development of self-regulated learning and their learning of chemistry. Proceedings of the 10th International Conference on Education Technology and Computers, 259“263.
Sirri, E. L., & Lestari, P. (1830). Implementasi Edpuzzle Berbantuan Whatsapp Group Sebagai Alternatif Pembelajaran Daring Pada Era Pandemi. JPMI (Jurnal Pendidikan Matematika Indonesia), 5 (2), 67“72.
Sundi, V. H., Astari, T., Rosiyanti, H., & Ramadhani, A. (2021). Efektivitas Penggunaan Edpuzzle dalam Meningkatkan Motivasi Belajar pada Masa Pandemi Covid-19. Prosiding Seminar Nasional Pengabdian Masyarakat LPPM UMJ, 1(1).
Tirtanawati, M. R., Purnama, Y. I., Prastiwi, C. H. W., Ermawati, S., & Fitrianingsih, A. (2021). Pelatihan Penggunaan Video Interaktif Pembelajaran Bahasa Dengan Aplikasi Audacity Dan Edpuzzle Bagi Guru Mts. Darut Tauhid, Desa Ngablak, Bojonegoro. JURNAL PADI (Pengabdian Masyarakat Dosen Indonesia), 4(1), 26“33.
Wiadnyana, I, G, A, G dkk (2022) Pembelajaran Menyenangkan dengan Edpuzzle untuk Meningkatkan Hasil Belajar Siswa. Jurnal Edukasi Matematika dan Sains. Volume XI Nomor 2 September Tahun 2022.
Published
Issue
Section
License
Copyright (c) 2023 In In Supianti, Poppy Yaniawati, Eka Firmansyah, Chandra Siti suminar, Sulastri Pujiastuti

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
- This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.