PENGARUH BERMAIN PUZZLE BERBASIS ICT TERHADAP MOTIVASI BELAJAR DAN KEMAMPUAN MEMBACA PERMULAAN ANAK USIA 5-6 TAHUN

Authors

  • Nurlilawaty Nurlilawaty
  • Sri Milfayetti
  • Anita Yus

DOI:

https://doi.org/10.24114/jt.v8i3.12627

Abstract

This study aims to find out: (1) Differences in the ability to read the beginning of words and images of children aged 5-6 years through ICT-based puzzle play with conventional puzzle playing at TK Salsabila Al-Fazira; (2) Differences in Motivation Learning children who play ICT-based puzzles with children who play Conventional Puzzles at TK Salsabila Al-Fazira; This research is a quasi-experimental study. The results showed that: (1) Average Ability to read the beginning of the beginning of words and images of students who received ICT-based puzzle learning by 21.32 was greater than students who received conventional Puzzle learning at 15.04; (2) Motivation for learning that is taught using ICT-based D puzzles and students taught using conventional puzzles. Learning motivation of students who get ICT-based puzzle learning of 17.44 is greater than students who get conventional puzzle learning at 14.88. Learning with ICT-Based Puzzles is one alternative for teachers in presenting subject matter, it can be seen that the Application of ICT-Based Puzzle Learning can improve the ability to read the beginning of words and images, and student learning motivation

Author Biographies

Nurlilawaty Nurlilawaty

Univerisitas Negeri Medan

Sri Milfayetti

Univerisitas Negeri Medan

Anita Yus

Univerisitas Negeri Medan

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Published

2018-12-10