Pengembangan Pembelajaran Digita Era 4.0: Media Animasi Pahlawan Sisingamangaraja XII
DOI:
https://doi.org/10.24114/jupiis.v12i1.15381Keywords:
Development, Learning, Animation Media, Sisingamangaraja XII, Digital Era.Abstract
This article aims to develop the animation media of hero Sisingamangaraja XII which is digitally packaged in the 4.0 era of students so that they can enhance the national character of national heroes in their regions. The location of the study was conducted in the first semester students of the basics of developing social studies material at the Faculty of Social Sciences, Medan State University. Research refers to Borg & Gall's research and development research theories and models. The development model is summarized into three stages of activities namely (1) a preliminary study, namely: observation and study of literature. (2) Development is carried out by making scripts, storyboards and making video animations. (3) The evaluation phase consists of evaluating the media and material experts and evaluating small groups. This media deserves to be utilized with the results of the validation of 85% of instructional media experts and product trials. This shows that this animation media is very populated as learning media of the digital era 4.0, especially learning materials, Fundamentals of Social Sciences material.References
Agustono, B. Eddy, E. Takari, M. Harahap, F, Sumarno, E. & Dewi, H. (2014). Mengenal Para Pahlwan Nasional dari Sumatera Utara, Medan: USU Press.
Arsyad, A. (2011). Media Pembelajaran. Jakarta: Raja Grafindo Persada.
Hariyani, R.S. (2018). Upaya Mewujudkan Pendidikan Karakter Bangsa dalam Proses Kegiatan Belajar Mengajar di Sekolah Menengah Kejuruan Negeri 3 Karang Baru Aceh Tamiang. JUPIIS: Jurnal Pendidikan Ilmu-ilmu Sosial, 11 (1):121-134.
Hasrul. (2011). Desain Media Pembelajaran Animasi Berbasis Adobe Flash CS3 pada Mata Kuliah Instalasi Listrik 2. Jurnal MEDTEK. 3, (2)
Kuntowijoyo. (2008). Pengantar Ilmu Sejarah. Bentang: Jogyakarta
Kusantati, H., Marlina, Winwin W. (2013). Pengembangan Multimedia Interaktif Berbasis Animasi pada Pembelajaran Teknologi Desain Busana. Prosiding Innovation of Vocational Technology Education. UPI Bandung, Agustus 2013
Mahmudah, R.E., dan Yudha AA. (2013). Pengembangan Media Pembelajaran Dasar Kompetensi Kejuruan Menggunakan Adobe Flash CS4 untuk SMK Negeri 1 Blitar. Jurnal Pendidikan Teknik Elektro. 02, (01)
Peraturan Pemerintah No. 08 Tahun 2012 dan UU Perguruan Tinggi No. 12 Tahun 2012 tentang kurikulum S1 Berbasis Kerangka Kualifikasi Nasional Indonesia (KKNI)
Samani, M. (2007). Pembelajaran Inovatif dan Partisipatif. Jakarta: Direktorat Ketenagaan Direktorat Jenderal Pendidikan Tinggi
Setiawan, D, Harahap, A. & Siregar, R, (2019). Animation Video of Eight National Heroes from North Sumatra: Digital Learning Media to Enhance Student Nationality Character. Proceedings of the 2nd International Conference on Social Sciences and Interdisciplinary Studies (ICCSSIS), Medan, 24-25 Oktober 2019.
Setiawan, D. (2017), Kontribusi Tingkat Pemahaman Konsepsi Wawasan Nusantara terhadap Sikap Nasionalisme dan Karakter Kebangsaan, Jurnal Pendidikan Ilmu-Ilmu Sosial, 9 (1): 20-27.
Soenyoto, P. (2017). Animasi 2D. Jakarta:Elex Media Komputindo
Sudjana, N, dan Rivai, A. (2003). Teknologi Pengajaran. Bandung: Sinar Baru Algesindo
Sukmadinata, N.S. (2007). Metode Penelitian Pendidikan. Bandung: Rosdakarya.
Sumaatmadja, N. (1980). Perspektif studi sosial. Bandung: Universitas Negeri Malang
Yudistira, T. H., Antonius T. W., dan Nurwachid B. S. (2012). Efektivitas Penerapan Pembelajaran Hiperteks Berbasis Animasi Terhadap Hasil Belajar Struktur Atom. Chemistry in Education. 1, (1), 57-60.
Downloads
Published
Issue
Section
License
Copyright (c) 2020 JUPIIS: JURNAL PENDIDIKAN ILMU-ILMU SOSIAL
This work is licensed under a Creative Commons Attribution 4.0 International License.