UPAYA PENINGKATAN MINAT DAN HASIL BELAJAR PPKN MENGGUNAKAN METODE ROLE PLAYING KELAS XI MIPA 6 SMA NEGERI 10 PEKANBARU
DOI:
https://doi.org/10.24114/jgk.v5i2.24139Abstract
Abstract: Upaya Peningkatan Minat Dan Hasil Belajar PPKN Menggunakan Metode Role Playing Kelas XI MIPA 6 SMA Negeri 10 Pekanbaru.This study aims to increase the interest and learning outcomes of PPKN using the role playing method of class XI MIPA 6 SMA Negeri 10 Pekanbaru.The research subjects were students of class XI SMA Negeri 10 Pekanbaru with a total of 36 students. The form of this research is classroom action research with two cycles. The problem is the lack of interest and low learning outcomes caused by the lack of variation in learning.Using the role playing learning model can increase the interest and learning outcomes of PPKN class XI students of SMA Negeri 10 Pekanbaru for the 2017/2018 academic year. It can be seen through the increase in the average percentage of student PPKN learning outcomes from cycle I to cycle II amounting to 72.7%. Where the first cycle only reached 21.2% then in the second cycle 93.9% reached the KKM value.Thus it can be concluded that using the role playing method is one of the methods to increase interest and learning outcomes in understanding the material of cases of human rights violations in the context of protecting, advancing and fulfilling human rights (Human Rights). Keywords : Interests, Learning Outcomes, Role Playing, Ppkn Abstrak: Upaya Peningkatan Minat Dan Hasil Belajar PPKN Menggunakan Metode Role Playing Kelas XI MIPA 6 SMA Negeri 10 Pekanbaru. Penelitian ini bertujuan untuk meningkatan minat dan hasil belajar PPKN menggunakan metode role playing kelas XI MIPA 6 SMA Negeri 10 pekanbaru. Subjek penelitian adalah siswa Kelas XI SMA Negeri 10 Pekanbaru dengan jumlah siswa sebanyak 36 orang siswa. Bentuk penelitian ini adalah penelitian tindakan kelas dengan dua siklus adapun masalahnya yaitu kurangnya minat dan rendah hasil belajar disebabkan oleh pembelajaran masih kurang bervariasi. Penggunakan Model pembelajaran role playing dapat meningkatkan minat dan hasil belajar PPKN siswa kelas XI SMA Negeri 10 Pekanbaru Tahun Pelajaran 2017/2018. Terlihat melalui peningkatan persentase rata-rata hasil belajar PPKN siswa dari siklus I hingga siklus II adalah sebesar 72.7 %. Dimana siklus I hanya mencapai 21.2 % kemudian di siklus II 93.9 % yang mencapai nilai KKM. Dengan demikian dapat disimpulkan bahwa dengan menggunakan metode role playing merupakan salah satu metode dalam peningkatan minat dan hasil belajar dalam pemhama materi kasus “kasus pelanggaran HAM dalam rangka perlindungan,pemajuan dan pemenuhan HAM (Hak Azazi Manusia) Kata Kunci : Minat, Hasil Belajar, Role Playing, PPKnDownloads
Published
2021-04-01
How to Cite
Erdison, E. (2021). UPAYA PENINGKATAN MINAT DAN HASIL BELAJAR PPKN MENGGUNAKAN METODE ROLE PLAYING KELAS XI MIPA 6 SMA NEGERI 10 PEKANBARU. JGK (Jurnal Guru Kita), 5(2), 72–75. https://doi.org/10.24114/jgk.v5i2.24139
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