Optimalisasi Fruity Loops Studio Mobile dalam Pembuatan Karya Musik Berbasis Pendidikan Karakter
Main Article Content
Abstract
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors published with the Grenek: Jurnal Seni Musik agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work. (See The Effect of Open Access)
References
Andriyanto, R. M. (2020). Peningkatan Kompetensi Mahasiswa Teknologi Musik Melalui Penerapan Pembelajaran Software Digital Audio Workstation. Grenek: Jurnal Seni Musik, 9(2), 15-28. doi: https://doi.org/10.24114/grenek.v9i2.19392
Andry, J. F., & Tjee, C. (2019). Analisis Minat Mahasiswa Mendengarkan Aplikasi Musik Berbayar Dan
Unduhan Musik Gratis. Journal of Business and Audit Information Systems, 2(2), 9-15. doi:
http://dx.doi.org/10.30813/jbase.v2i2.1727
Aulia, S. M., Afriadi, P., Virganta, A. L., & Purnomo, T. W. (2021). Optimalisasi Aplikasi Sibelius 7 Dalam Pembelajaran Seni Multi Budaya Berbasis Learning Outcomes. Elementary School Journal, 11(4), 290-299. doi: https://doi.org/10.24114/esjpgsd.v11i4.30027
Aulia, S. M., Siburian, E. P., Angin, L. M., & Purnomo, T. W. (2022). E-Modul Praktikum Seni Musik: Bahan Ajar Digital Berbasis Case Method dan Team Based Project. Grenek: Jurnal Seni Musik, 11(2), 140-150. doi: https://doi.org/10.24114/grenek.v11i2.39353
Bohlin, K. E., Farmer, D., & Ryan, K. (2001). Building Character in School Resource Guide. San Fransisco: Josey Bass.
Hidayah, U., & Aprilia, I. (2019). Mengembangkan Karakter Anak Melalui Pembelajaran Seni Budaya Dan Prakarya Di Sekolah Dasar. Al-Ibtidaiyah, 2(1), 16-26. doi: https://doi.org/10.46773/al%20ibtidaiyah.v2i1.169
Hutagaol, B. C. (2019). Pendidikan Nilai Karakter Melalui Pembelajaran Musik Angklung Pada Siswa Taman Kanak-Kanak Mayjend Sutoyo SM Medan. Medan: Universitas Sumatera Utara.
Julianto, I. N., & Cahyani, I. W. (2020). Interaktivitas Ilustrasi pada Ruang Belajar Siswa SD Kelas 1 “ 3 di Bali. Jurnal Panggung, 30(4), 588-604. doi: http://dx.doi.org/10.26742/panggung.v30i4.1373
Kesuma, D. (2011). Pendidikan Karakter: Kajian Teori dan Praktik di Sekolah. Bandung: Remaja Rosda Karya.
Laksono, Y. T. (2017). Penerapan Fruity Loops Sebagai Media Pembelajaran Penciptaan Komposisi dan aransement Tata Suara. Jurnal Studi Komunikasi, 1(3), 253-261. doi: https://doi.org/10.25139/jsk.v1i3.337
Lickona, T. (1993). The Return of Character Education. Jakarta: Bumi Aksara.
Minawati, R., & Nursyirwan, N. (2018). Kreativitas Sebagai Strategi Pengembangan Musik Kompang Grup Delima di Bantan Tua Bengkalis. Jurnal Panggung, 28(3), 347-359. doi: http://dx.doi.org/10.26742/panggung.v28i3.507
Mulyadin, M. I. (2019). Pembuatan Ilustrasi Musik Film Melalui Pemanfaatan Fruity Loops Studio di SMKN 1 Kota Sukabumi. Bandung: Repository UPI.
Nulhakim, L., & Berlian, L. (2020). Investigation of multiple intelligence of primary school students. Jurnal Inovasi Pendidikan, 6(1), 101-113. doi: https://doi.org/10.21831/jipi.v6i1.29478
Nuzulia, N. (2020). Pengembangan Lagu Sebagai Media Pendidikan Karakter Bagi Siswa Kelas 1 SDN Purwantoro 01 Malang. BADA'A: Jurnal Ilmiah Pendidikan Dasar, 2(1), 1-20. doi: https://doi.org/10.37216/badaa.v2i1.284
Plomp, T. (2013). Educational Design Research: an Introduction. Netherlands: Netzodruk, Enschede an.
Purnomo, T. W. (2017). Rhythm and Tempo Learning Through The Use of Recorder with Behavioristic Approach (A Case Study In Class V-C At YWKA Bandung Elementary School). Jurnal Panggung, 27(3), 293-307. doi: http://dx.doi.org/10.26742/panggung.v27i3.281
Roffiq, A., Qiram, I., & Rubiono, G. (2017). Media Musik dan Lagu Pada Proses Pembelajaran. Jurnal Pendidikan Dasar Indonesia, 2(2), 35-40. doi: http://dx.doi.org/10.26737/jpdi.v2i2.330
Sakti, B. P. (2017). Indikator Pengembangan Karakter Siswa. Magistra, 29(101), 1-9.
Sakti, R. G. (2022). Pemanfaatan Buku Elektronik Interaktif (E-Pub) Kewirausahaan dan HKI Sebagai Media Perkuliahan Hybrid Terintegrasi. Grenek: Jurnal Seni Musik, 11(2), 111-118. doi: https://doi.org/10.24114/grenek.v11i2.38750
Saputra, I. K., Sudiarsa, I. W., & Astawan, I. N. (2022). Pemanfaatan FL Studio Sebagai Proses Kreativitas Seni Karawitan (Baleganjur) dimasa Pandemi Pada Komunitas Seni Jari Shidi Dipura Panti Pasek Gel Ge Br. Pembungan Sesetan. Widyanatya, 4(1), 45-62. doi: https://doi.org/10.32795/widyanatya.v4i1
Sugiyono. (2017). Quantitative Research Methods, Qualitative and R & D. Bandung: Alfabeta.
Yuni, Q. F. (2016). Kreativitas Dalam Pembelajaran Seni Musik di Sekolah Dasar: Suatu Tinjauan Konseptual. Elementary, 4(1), 55-77. doi: http://dx.doi.org/10.21043/elementary.v4i1.1980